Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters.
This update was focused on bringing fixes to recently released content
- Alchemist materials prices has been adjusted to zero pricing, this addresses the current high prices.
- Genetic materials NPC has been removed.
- Red/Yellow/Orange Potion prices has been adjusted to zero pricing.
- Removed elder branches and GX poison herbs drops.
- Monster spawn amounts in fields has been revised, a further adjustment might be required open new gitlab issues if you have any inputs on it.
- Fixed critical percent option, now it correctly adds the percentage and option text is updated to represent it correctly.
- Fixed some hunter traps having cast time and cooldown period when it should not.
- Disabled pet evolution until the problems with it is fixed, people who lost their pets/eggs will receive a new one when a fix is issued
- Fixed novice poring card not giving atk/matk bonus when slotted into novice academy hat
- Fixed Sohee champion suiciding when it should not
- Fixed Disguise champion transforming into other monsters
- Fixed champion monsters keeps respawning even if a champion is still alive
- Fixed champion slaves counts towards champion kill counter, this will affect any slaves in a map you may only kill natural spawned monsters for it to affect the count
- Fixed garment racial options showing in Korean