Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters.
This update was focused on bringing new content to our beta testers
Fever fields are a much stronger version of monsters we already know and love, don't get fooled by their appearances trust us they do hurt. You can identify those fields by their red warp portals.
In fever fields monsters drops new items and even better options, normal monsters drops armors and weapons with up to 3 options, first 2 options is guaranteed while the third drops at random chance.
For boss monsters armors and weapons drops with up to 4 options, 3 of them is guaranteed while the 4th drops at random chance.
In this maintenance we've introduced those 3 fever fields, and there's still more to come.
Implemented morocc fever field (moc_fild17)
Implemented Geffen fever field (gef_fild02)
Implemented payon fever field (pay_fild06)
Zero has introduced a lot of skill balances to second job skills to fit better into the renewal environment, we have implemented all skill balance update till before Trans was released in kRO:Zero.
In addition to skill rebalances Knights will benefit of a reduction of Two handed sword penalty by 10, this mean you will roughly gain 10 more ASPD points when a Two handed sword is worn compared to before this patch.
In addition to it original bonus Two Hand-Quicken now adds an additional 10% ASPD with its original ASPD buff. It also adds:
Bowling bash base damage formula has stayed the same however additional bonuses and number of hits has been changed, first thing gutter lines is removed and replaced by a simple 5x5 AoE.
The skill now hits for 2 times, however if worn with two-handed sword and hitting 2 or more monsters you will hit 3 times and if 4 or more you will hit 4 times. Effectively making you hit at 2000% ATK with 4 or more targets.
Variable cast time was removed and Fixed cast time stays as it is at 0.35 seconds, in addition 2 seconds of Cooldown was added, and the amount of knockback tiles was changed to depend on the level.
Level | Knockback Tiles |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
7 | 4 |
8 | 4 |
9 | 5 |
10 | 5 |
The irregular aoe of Brandish Spear has been adjusted to a simple square in front of the caster, the following picture explains the different damage tiers and attack ratios.
Level | ATK (1) | ATK (2) | ATK (3) | ATK (4) | Attack Ranges |
---|---|---|---|---|---|
1 | 120% | - | - | - | 1 |
2 | 140% | - | - | - | 1 |
3 | 160% | - | - | - | 1 |
4 | 270% | 180% | - | - | 1 ~ 2 |
5 | 300% | 200% | - | - | 1 ~ 2 |
6 | 330% | 220% | - | - | 1 ~ 2 |
7 | 420% | 360% | 240% | - | 1 ~ 3 |
8 | 455% | 390% | 260% | - | 1 ~ 3 |
9 | 490% | 420% | 280% | - | 1 ~ 3 |
10 | 562% | 525% | 450% | 300% | 1 ~ 4 |
SP amount has also been doubled up to 24
In addition to skill rebalances Blacksmith will benefit of a reduction of Two handed axe penalty by 3, this mean you will roughly gain 3 more ASPD points when a Two handed axe is worn compared to before this patch.
In addition to the original bonus an additional 10% ASPD bonus was added, also the buff now gives 5 + 3 * skill level hit
The skill weapon breaking chance was removed, in addition the ATK% buff to other members of the party was changed
Level | ATK% (Self) | ATK% (Other) |
---|---|---|
1 | 5 | 5 |
2 | 10 | 5 |
3 | 15 | 10 |
4 | 20 | 10 |
5 | 25 | 20 |
Blacksmiths received a very powerful buff to their forging ability, on any level 3 or higher weapon they forge will get random options and the amount of your options depends on your ranking
Rank | Amount of options |
---|---|
Non-Ranked | 3 |
10th ~ 6th | 4 |
5th ~ 1st | 5 |
In addition to skill rebalances Priests will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.
The limit of using it only for 1 cast is removed and now it can be used for as long as it duration, it now also casts on whole party including the priest casting it too.
The global down is reduced to 0.3 seconds, 1 second casting time is added, 0.3 seconds fixed cast time is added, 60 seconds cooldown is added and buff duration is increased to 60 seconds.
Now it casts on whole party including the priest casting it too, it also adds MATK beside its original ATK bonus it's also no longer a mystery bonus and will show in your status window.
The global down is reduced to 0.3 seconds, 1 second casting time is added, 0.3 seconds fixed cast time is added, 120 seconds cooldown is added and buff duration is increased to 120 seconds.
This skill has been totally revamped to give priests more chance in being more involved in PvM, the skill now attacks all type of monsters not just Undead and Demon, also Undead and Demon will receive an extra 30% MATK damage using this skill now.
The cast time is reduced to 3 seconds, fixed cast time is reduced to 1 second, global cooldown reduced to 0.3 seconds and ground unit duration was reduced by 1 second for all levels.
Beside its original bonus it now also adds 1 crit per level, please note it's a mystery bonus therefore it won't show up in your status window.
In addition to skill rebalances Crusaders will benefit of a reduction of Two handed spear penalty by 2, this mean you will roughly gain 2 more ASPD points when a Two handed spear is worn compared to before this patch.
In addition of its original bonus an additional 10% ASPD was added.
The feedback damage on inflicted on the caster was removed now you will only spend 20% of your remaining HP for each cast.
Cast time is reduced to 1 second, Fixed cast time is reduced to 0.5 seconds, Global cooldown is reduced to 0.3 seconds and 1 second of cooldown was added.
The skill formula was changed to ((80 skill level) + Shield Weight + (Shield Refine 4))% ATK
A cooldown of 0.5 seconds is added and global cooldown reduced to 0.3 seconds.
Knuckle size modifiers was changed to Small 100% / Medium 100% / Large 75%
In addition to skill rebalances Monks will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.
Skill ATK% ratio was changed to 250 + 50 * skill level ATK% in addition knuckles now hits with double the damage and hits for 6 times.
The SP consumption was also lowered to the following table
Level | SP |
---|---|
1 | 5 |
2 | 6 |
3 | 7 |
4 | 8 |
5 | 9 |
Skill ATK% ratio was changed to 450 + 150 * skill level ATK%
The SP consumption was also lowered to the following table
Level | SP |
---|---|
1 | 3 |
2 | 4 |
3 | 5 |
4 | 6 |
5 | 7 |
The skill duration was set to 10 seconds regardless of the skill level and boss type monsters can now be affected but only for 2 seconds.
The global cooldown is lowered to 0.3 seconds and a cooldown of 2 seconds is added.
The skill now will hit for 5 times regardless of it skill level, the ATK ratio was modified to 600 + 200 * skill level ATK% and casting it on rooted enemy will increase it damage by 50%, the skill would also consume 1 Spirit sphere regardless of it level.
Reduced global cooldown to 0.3 seconds and 1 second cooldown was added.
Changed damage ATK ratio to 100 * skill level and using it on rooted enemy will increase it damage by 50%.
Reduced global cooldown to 0.3 seconds.
Asura strike would only require having 2 spirit spheres when used in combo.
SP Restoration debuff duration is reduced to 3 seconds.
The damage attack was adjusted to 200 + 100 * skill level ATK% it also deals 50% more damage for enemies with 50% or less HP.
A cooldown of 1 second was added.
NOTE: The skill is supposed to have it animation delay removed however this requires a newer client therefore it's not yet possible, we're going to have this update ASAP.
Adjusted damage formula to 400 + 100 * skill level ATK%, removed the Red Gemstone requirement.
In addition to this the cooldown and bomb delay was changed to the following.
Level | Cooldown | Bomb cooldown |
---|---|---|
1 | 12 | 11 |
2 | 11 | 10 |
3 | 10 | 9 |
4 | 9 | 8 |
5 | 8 | 7 |
6 | 7 | 6 |
7 | 6 | 5 |
8 | 5 | 4 |
9 | 4 | 3 |
10 | 3 | 2 |
In addition Poison React doesn't affect the bomb damage any longer.
In addition to skill rebalances Rogues will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.
Learning intimate increases your ASPD by 1% for each level learned.
The damage formula was changed to 100 + 150 * skill level ATK%, the debuff hit limit was removed and the debug damage increase changed to 30% on normal targets and 15% on boss.
The SP cost is lowered to 15.
The damage formula was adjusted to 300 + 40 * skill level ATK%, it also hits twice if you're using a dagger.
The skill would also teleport you behind your enemy and can no longer be used while hiding, the skill also no longer ignores flee however on every level you learn 1 hit will be added to the hit calculation.
SP consumption is reduced to 16.
Cooldown is adjusted to 0.7 seconds and global cooldown is adjusted to 0.3 seconds.
Cooldown of 1.7 seconds is added and global cooldown is reduced to 0.3 seconds.
Cooldown of 0.9 seconds is added and global cooldown is reduced to 0.3 seconds.
Cooldown of 1.2 seconds is added and global cooldown is reduced to 0.3 seconds.
Cooldown of 1.2 seconds is added and global cooldown is reduced to 0.3 seconds.
Lowered cast time to 7.5 seconds, lowered global cooldown to 0.3 seconds and reduced fixed cast time to 1.2 seconds.
Cooldown was also adjusted based on level.
Level | Cooldown |
---|---|
1 | 1.7 |
2 | 2.7 |
3 | 2.7 |
4 | 3.7 |
5 | 3.7 |
6 | 4.7 |
7 | 4.7 |
8 | 5.7 |
9 | 5.7 |
10 | 6.7 |
The number of hits was increased to 20 hits, global cooldown is decreased to 0.3 seconds, blind duration is changed to 30 seconds skill level and chance to 10 + 5 skill level%
Cooldown, Fixed cast time is also changed based on level.
Level | Cooldown | Fixed cast time |
---|---|---|
1 | 6 | 1.52 |
2 | 5.9 | 1.44 |
3 | 5.8 | 1.36 |
4 | 5.7 | 1.28 |
5 | 5.6 | 1.2 |
6 | 5.5 | 1.12 |
7 | 5.4 | 1.04 |
8 | 5.3 | 0.96 |
9 | 5.2 | 0.88 |
10 | 5.2 | 0.8 |
The damage formula was changed to 70 + 50 * skill level MATK%, Cooldown of 4.7 seconds is added. Also the pre-renewal behavior of the skill is restored.
Cast time and fixed cast time is also changed based on level.
Level | Cast time | Fixed cast time |
---|---|---|
1 | 5.1 | 0.75 |
2 | 5.2 | 0.80 |
3 | 5.3 | 0.85 |
4 | 5.4 | 0.90 |
5 | 5.5 | 0.95 |
6 | 5.6 | 1 |
7 | 5.7 | 1.05 |
8 | 5.8 | 1.10 |
9 | 5.9 | 1.15 |
10 | 6 | 1.20 |
Decreased fixed cast time to 0.5 seconds.
Cast time is also changed based on level.
Level | Cast time |
---|---|
1 | 2 |
2 | 2.2 |
3 | 2.4 |
4 | 2.6 |
5 | 2.8 |
6 | 3 |
7 | 3.2 |
8 | 3.4 |
9 | 3.6 |
10 | 3.8 |
The damage formula was changed to 200% MATK, a cooldown of 0.7 seconds is added and global cooldown reduced to 0.3 seconds
Added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds
Added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds
Increased the splash range from level 6 and onward to 3 cells, the requirement of Blue gemstone is added again, added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds.
In addition to skill rebalances Sage will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.
Catalysts was changed to the Point items which can be purchased from Geffen City and Geffen Tower, the skill can no longer fail and it now increases magic attacks of the same element as the endow.
Fixed cast time is also reduced to 1 second and 1 second of cast time is added.
The skill duration time has been edited as the following
Level | Duration in seconds |
---|---|
1 | 600 |
2 | 900 |
3 | 1200 |
4 | 1500 |
5 | 1800 |
6 | 1800 |
7 | 1800 |
8 | 1800 |
9 | 1800 |
10 | 1800 |
Lowered cast time to 3 seconds, fixed cast time to 0.5 seconds and changed catalyst to Blue Gemstone
Lowered cast time to 3 seconds and fixed cast time to 0.5 seconds.
The duration was also changed based on level
Level | Duration in seconds |
---|---|
1 | 120 |
2 | 165 |
3 | 210 |
4 | 255 |
5 | 300 |
Added cooldown of 0.7 seconds and global cooldown is adjusted to 0.3 seconds.
The skill trigger list was adjusted new skills can be used the full list is: Fire bolt / Cold bolt / Lightning bolt / Soul strike / Fire ball / Frost diver / Earth spike / Thunder storm / Heaven's drive
The level of the triggered skill is no longer random and it increases Depending on the skill level you learned / 2 with maximum of level 5
Adjusted auto spell trigger chance to 2 * auto spell skill level
NOTE: The current client cannot handle more than 7 skills in the auto-spell list, due to this some skills just
It now also increases the MATK of targets inside. Adjusted increase formula to 5 + 5 * skill level.
In addition to skill rebalances Hunters will benefit of a reduction of bow penalty by 1, this mean you will roughly gain 1 more ASPD points when a bow is worn compared to before this patch.
Fixed cast time is removed and cast time changed to 0.5 seconds.
The damage no longer splits over enemies and it scales on AGI and DEX
The damage formula was slightly buffed up, it also receives a bonus from Learning Potion skill depending on it level
Weapon breaking chance has been changed to 3 * skill level%
The skill also recieved a new damage formula
Now it shows damage as 5 hits and damage formula was changed to 200 * skill level ATK%, it also receives a bonus from Learning Potion skill depending on it level.
Armor destruction chance has been changed to 5 * skill level
The skill also received a new damage formula